Eduardo
Amaral.
3D GENERALIST
Props • Guns • Textures • Materials
About me
3D Generalist, 6+ years of experience with Texturing and PBR Materials, 1 year of 3D Modeling experience.
Designing and creating artwork for indie developers for 5 years with Substance Suite and Blender 4.x.
Reconized at Slipgate Ironworks, 3D Realms and Orbifold Studios.
Game development teamwork (Slipgate Ironworks\3D Realms) 2019-2023
• Production of a material library for UE5 with focus on urban environments
• Creating stylized 2D textures for WRATH and KINGPIN
• Conceptualizing textures for KINGPIN. Remaking/Remastering of Assets
• Direct line of work with the team to create a better experience regarding the world setting
Community contribution 2020-2023
• Handling the creation of a community contributed Texture library for indie developers
• Further pushing abilities for better quality and more substance for the Texture set
• Finding better ways to speed up the process of creation without loss of quality
• Results: FoxTex and Comtex
Gallery
Aditional Information
Tools and Softwares
Substance Designer • Substance Painter • Blender • Marmoset Toolbag 4 • Photoshop
Semi-Fluent English speaker; Native Brazilian-portuguese speaker