Eduardo
Amaral.

3D GENERALIST

Props • Guns • Textures • Materials


About me

3D Generalist, 6+ years of experience with Texturing and PBR Materials, 1 year of 3D Modeling experience.
Designing and creating artwork for indie developers for 5 years with Substance Suite and Blender 4.x.
Reconized at Slipgate Ironworks, 3D Realms and Orbifold Studios.


3D modeling and Material creation (HL2 RTX Project) 2024-Present

• Better understanding of 3D game design (Props, weapons and 3D overhaul)
• Created high quality materials for use in environments and props
• Produced Smart Materials for streamlining the texture process (Substance )

Game development teamwork (Slipgate Ironworks\3D Realms) 2019-2023

• Production of a material library for UE5 with focus on urban environments
• Creating stylized 2D textures for WRATH and KINGPIN
• Conceptualizing textures for KINGPIN. Remaking/Remastering of Assets
• Direct line of work with the team to create a better experience regarding the world setting

Community contribution 2020-2023

• Handling the creation of a community contributed Texture library for indie developers
• Further pushing abilities for better quality and more substance for the Texture set
• Finding better ways to speed up the process of creation without loss of quality
• Results: FoxTex and Comtex


Gallery



Aditional Information

Tools and Softwares

Substance Designer • Substance Painter • Blender • Marmoset Toolbag 4 • Photoshop

Semi-Fluent English speaker; Native Brazilian-portuguese speaker