Eduardo
Amaral.
3D GENERALIST
Props • Guns • Textures • Materials
About me
3D Generalist (With a focus on Hard-Surface) with 6+ years of experience with Texturing and PBR Materials, 1/5 years of 3D Modeling experience. Designing and creating assets for games and solo devs alike with the Substance Suite and Blender 4.x. Reconized at Slipgate Ironworks, 3D Realms and Orbifold Studios.
3D modeling and Material creation (HL2 RTX Project) 2024-Present
• Full understanding of game ready 3D designs/models and assets (Props, weapons and 3D overhaul)
• Creating high quality materials for use in environments and prop modeling
• Produced Smart Materials for streamlined modeling/texturing process (Substance )
Community contribution 2020-2023
• Solo handling the creation of a community contributed Texture library for indie developers
• Further pushing abilities for better quality and more with Substance for the Texture set
• Creating tools and studying better techniques or Texture/material creation
• Results: FoxTex and Comtex – Two free texture library for indie developers
Gallery
Aditional Information
Tools and Softwares
Substance Designer • Substance Painter • Blender • Marmoset Toolbag 4 • Photoshop
Advanced English speaker; Native Brazilian-portuguese speaker*